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The original Xbox, or how Microsoft lost four billion dollars and still won

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The original Xbox, or how Microsoft lost four billion dollars and still won

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Bill Gates walked onto the Consumer Electronics Show stage in Las Vegas on January 3, 2001, with Dwayne “The Rock” Johnson at his side, to introduce an eight-and-a-half-pound matte-black box. The crowd applauded. Johnson flexed. Microsoft was getting into the console business.

The project had its roots three years earlier, inside Microsoft’s DirectX division. In 1998, four engineers — Seamus Blackley, Kevin Bachus, Ted Hase, and Otto Berkes — watched Sony announce the PlayStation 2 and felt the particular unease of watching a competitor move into your territory (Wikipedia). Sony was pitching the PS2 not as a game machine but as the living-room entertainment hub — a category Microsoft had long considered its own. The engineers drafted a proposal, walked it up the org chart, and eventually got it in front of Bill Gates, who approved the budget.

What Blackley’s team built was, in every essential way, a PC in a console case. The processor was an Intel Pentium III running at 733 MHz; the graphics came from a custom Nvidia chip derived from the GeForce 3 (Video Game Console Library). Two features set it apart from every console before: an eight-gigabyte hard drive, standard on every unit — no memory card required, no save-game limits imposed by a 256-kilobyte cartridge — and a 100-megabit Ethernet port, built in, not optional. You could rip a CD to the drive and play your own music through any game. Microsoft was already building the service that would use the other port.

The Xbox launched on November 15, 2001, at $299, alongside Halo: Combat Evolved — a first-person shooter from Bungie that Microsoft had acquired in 2000 and converted into a console exclusive. Bungie had been developing Halo for the Mac; Steve Jobs had demoed it at Macworld in 1999. Microsoft bought the studio and redirected the project entirely. Halo moved eight million copies and gave the Xbox a reason to exist beyond its spec sheet.

By any conventional measure, the original Xbox was a financial disaster. The PlayStation 2 outsold it roughly four to one, moving more than 106 million units worldwide to Xbox’s 24 million — Japan barely bought Xboxes at all (Wikipedia). Microsoft lost approximately four billion dollars on the platform.

And yet. On November 15, 2002 — exactly one year after launch — Microsoft switched on Xbox Live, the first online gaming service built into a console from the hardware design up. Within two months, 250,000 subscribers were playing on matchmade servers with voice chat and persistent friends lists. None of it required a separately purchased network adapter, or a modem port hidden on the back panel, or a per-game online scheme stitched together by individual developers. The Ethernet jack that Blackley had insisted on — the one that looked like overengineering in 2001 — turned out to be the point.

The four billion dollars bought Microsoft a permanent seat at the console table. That seat has not been vacated since.

Sources

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